/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#ifndef RIBONCORE_TOTEM_H
#define RIBONCORE_TOTEM_H

#include "TemporarySummon.h"

enum TotemType
{
    TOTEM_PASSIVE    = 0,
    TOTEM_ACTIVE     = 1,
    TOTEM_STATUE     = 2 // copied straight from MaNGOS, may need more implementation to work
};

#define SENTRY_TOTEM_ENTRY  3968

class Totem : public Minion
{
public:
    explicit Totem(SummonPropertiesEntry const *properties, Unit *owner);
    virtual ~Totem() { };
    void Update(uint32 time);
    void InitStats(uint32 duration);
    void InitSummon();
    void UnSummon();
    uint32 GetSpell(uint8 slot=0) const { return m_spells[slot]; }
    uint32 GetTotemDuration() const { return m_duration; }
    TotemType GetTotemType() const { return m_type; }

    bool UpdateStats(Stats /*stat*/) { return true; }
    bool UpdateAllStats() { return true; }
    void UpdateResistances(uint32 /*school*/) { }
    void UpdateArmor() { }
    void UpdateMaxHealth() { }
    void UpdateMaxPower(Powers /*power*/) { }
    void UpdateAttackPowerAndDamage(bool /*ranged*/) { }
    void UpdateDamagePhysical(WeaponAttackType /*attType*/) { }

    bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const;

protected:
    TotemType m_type;
    uint32 m_duration;
};
#endif
